Most enemies just ragdoll and disappearīut overall, the combat system and spells look great. Diablo III in my opinion had the perfect “gibs” technology where each enemy died uniquely, and it was always satisfying to feel the power of your character and seek more foes. It made no sense to me, and I felt no impact when I hit and killed most of the enemies. There were no gibs, no blood splashes, nor bones or skulls flying around. There is only one question – where is gore? Most enemies I killed, simply Ragdolled and disappeared. And I’m not going to lie – the combat is really smooth, the animations are almost perfect, and your character feels really responsive to certain situations. Some story dialogues have no cinematic scenes First steps – Combat, UI, Starting zone, and ColorsĪfter the game allowed me to control my character, I decided to follow the story line and kill few monsters just to see how the combat looks. To see what I mean: look at the intro cinematic or when your hero is taken from the tavern to the barn. Honestly, I was expecting to see more cinematics like this later, throughout Act I, but I was a little disappointed, because most late cutscenes were done without much effort – with no cinematic camera, and my character stood still most of the time. The High-res textures, the art style, sound design and music leave positive impressions for a few first minutes. Once I finished with the character, I started the game and watched a few in-game cinematics, done entirely in its engine – very impressive, there is nothing else to say. Many other ARPGs/MMOs like World of Warcraft, Lost Ark or even Wolcen do it better and provide much more freedom in creating your perfect hero. Although, this feature is quite useful to personalize your hero, it still lacks many settings. The story is great, dialogue system is notĪt first, I was quite impressed with the character customization screen.First steps – Combat, UI, Starting zone, and Colors.
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